Licensed Environments & Products
Program Highlights
Activation Elements
Interactive Charging Station
Wireless World Speaker
Plush Collection
Bedding Program
Character Bobbleheads
Youth Furniture Collection
Retail Shelving Systems
Wall Graphics & Environmental Branding
In-Store Signage
Licensed Consumer Products
Experiential Retail Displays
Promotional Merchandise
Core Competencies
Retail Marketing Strategy
Brand Activation
Consumer Engagement
Retail Experience Design
Visual Merchandising
Retail Storytelling
Licensed Brand Development
Product Innovation
Shopper Marketing
Go-to-Market (GTM) Planning & Execution
Vendor Collaboration
Cross-Functional Leadership
Retail Program Management
Tools & Platforms
Business & Marketing Platforms
Microsoft PowerPoint
Microsoft Excel
Microsoft Word
Adobe Workfront
Creative & Visualization
Adobe Illustrator
Adobe Photoshop
Adobe InDesign
KeyShot
FormZ
Product, Retail & Enviro. Design
SketchUp
SolidWorks
ArtiosCAD
Gravity Sketch
Fixture & Display Specifications
Retail Environment Planning
Licensed Environment with Branded Products
Highlighted Branded Products
Business Impact
Extended entertainment IP into consumer-facing retail experiences
Increased consumer engagement through immersive brand touchpoints
Strengthened brand awareness beyond traditional media channels
Connected storytelling to physical consumer experiences
Created new opportunities for licensed product engagement
Expanded brand visibility across multiple retail categories
Reinforced character recognition through experiential retail
Supported licensed product launches with cohesive brand expression
Increased shopper interaction through interactive retail elements
Created a unified consumer journey across products and environments
Enabled scalable deployment across multiple retail touchpoints
Strengthened retailer participation through branded experiences
Charging Station
Concept Development - Charging Station
World Speaker
Concept Development - World Speaker
Plushie
Concept Development - Plushie
Marketing Leadership
Brand Activation
Consumer Engagement
Retail Storytelling
Brand Expression
Visual Merchandising Strategy
Shopper Marketing
Retail Experience Design
Product Launch Support
Go-to-Market (GTM) Planning
Retail Program Development
Cross-Functional Leadership
Retail Execution & Deployment
Licensing & Brand Partnerships
Consumer Journey Development
Brand Standards & Governance
Program Overview
Spearheaded the conceptualization and development of a licensed retail experience program supporting Sony Pictures Animation’s The Emoji Movie. Created a portfolio of branded consumer products, retail environments and experiential touchpoints designed to extend the film's storytelling beyond the screen and into consumer-facing retail experiences.
Led cross-functional collaboration from concept through execution, translating entertainment IP into engaging retail activations that strengthened brand awareness, enhanced consumer engagement and supported retail sell-through across multiple product categories.

